Super Smash Bros. Ultimate

Step into the arena where legends collide in the Super Smash Bros. Ultimate competition at Virtuocity Battlegrounds! Featuring a star-studded lineup of beloved characters, this tournament is the ultimate test of strategy, reflexes, and skill. Whether you’re a seasoned competitor or an avid fan, prepare for jaw-dropping combos, thrilling edge-guards, and unforgettable showdowns as players battle for glory in one of the most iconic fighting games of all time. Who will emerge as the champion of the Smash stage? The fight for the crown begins here!

The competition ramps up as we introduce an open-bracket format, accommodating up to 256 participants in a fiercely competitive double-elimination bracket. This structure ensures that every contender has a fair shot at redemption, keeping the thrill alive even after an initial loss. Get ready to witness a marathon of strategic gameplay and intense matchups, as players from across the globe vie for the top spot in this epic showdown. Brace yourself for a rollercoaster of high stakes and high spirits where only the best will navigate their way to ultimate victory.

Platform

Nintendo

Location

Virtuocity

Registration

Free

format

Single

PRIZE POOL

Format & In-Game Rules

Game Settings:
Stage List:

Match Procedure

Procedural Rules

Mutual Agreement:

Players may select any permitted stage if they both agree to it. Players may not play on unpermitted stages or change the length of a match.

Double Blind Character Selection:

Either player may request that a double-blind selection occur. In this situation, a designated referee or TO will be told, in secret, each of the player’s choices for the first round. Both players are to then select their first-round character, with the referee validating the character selections.

Pausing:

If a player either intentionally or accidentally pauses the game by either pressing the start button or unplugging his or his opponent’s controller, the offending player must forfeit a stock. This penalty may be increased or decreased at the sole discretion of the TO.

Restarts:

Tournament Organizers may approve a full or partial game restart due to exceptional circumstances, such as a power outage.

Stalling:

Stalling, or excessively delaying the game or match, may result in a game or match forfeit at the discretion of the TOs.

Sudden Death:

If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. When the timer hits 0:00, the player with the higher stock count is the winner. If both players are tied in stocks the player with the lower percentage is the winner. In the event of a percentage tie, or a match in which both players lose their last stock simultaneously, a 1 stock tiebreaker will be played with a time limit equal to 3 minutes. The results of Sudden Death do not count.

Alting:

Players may not use alternate accounts and/or deliberately hide their identities to manipulate seeding or to appear twice on the ranking. If a player wishes to change their tag, they must contact a TO before they do so.

Colorblind Clause:

Players may request that their opponent change colors to accommodate colorblindness or if their color is indistinguishable from the stage background. The request must be made before the match starts.

Warm-Ups/Button Check:

Warm-up periods and controller tests may not exceed 30 seconds on the in-game timer. Violation of this rule may result in an automatic forfeit at the discretion of TOs.

Coaching:

Coaching, defined as deliberately giving or receiving advice to/from another person during a match or between matches during Grand Finals, is not allowed and may result in penalties for both parties.

Tardiness:

Any players not present for their match by 15 minutes past the scheduled start time, without prior communication with TOs, is subject to total disqualification from the respective tournament.

Collusion:

Players suspected of colluding may be immediately disqualified from the tournament. This includes intentionally throwing a match, splitting a payout, or committing any other form of bracket manipulation. The TO reserves the right to deny payout of event winnings to any player suspected of colluding.

Restarts:

Players may request to restart a game if they believe it was set up incorrectly, such as the wrong character(s), stage, controls, or in-game settings. Such requests may or may not be approved at the sole discretion of the TO.

Controller Interference:

If a player’s controller is found to be the cause of disruption to a tournament (during a match or otherwise), such player is subject to complete disqualification from the respective tournament.

Misinterpretation/Misconfiguration:

If a game was played under a misconfiguration of the game settings that could have materially affected the result of the game, a player may petition the TO to have that game replayed. The final decision is at the discretion of the TO. This must be done immediately after the game in question; after the next game is started, the previous game shall not be replayed regardless of whether the rules were set correctly.

Final Rulings:

If any unforeseen situations occur, the judgment of TOs are final. The TO reserves the right to alter rules or format during the tournament in the best interests of the tournament and the circuit.

Controllers:

Any controller is permitted provided that it does not use a macro or turbo function, which includes but is not limited to: Nintendo Gamecube Controller, Switch Pro Controller, Joy-cons (single or double), USB wired controllers licensed by Nintendo, Smashbox or other “box” controllers, or any controller that can be connected via dongle (such as a PS4 controller). TOs may inspect any controller at any time.

Broadcast Review:

For games playing on broadcast, players may be asked to refrain from using certain Battlefield/Omega form stages at the sole discretion of tournament organizers.

Coming Soon

Coming Soon