Partner audience report

The VBG Qatar 2026 player community at a glance: registered players competing across 8 titles, from online qualifiers to grand finals on the Virtuocity arena stage.

Data as of 30 Sep 2026Doha, Qatar
Reach

Local base. Global roots.

VBG brings together players from countries and nationalities. are expatriates, a mobile, multicultural audience that no single national campaign can reach on its own.

Players based in countryPlayers by nationality

Home market: Qatar

residents, nationalities

of players are based in Qatar. Qatari nationals form the largest group, alongside strong Pakistani, Filipino, Egyptian and Indian communities. One event reaches both citizens and the country's largest expat communities.

%

of players are based in the GCC

Saudi Arabia and the UAE lead regional participation after Qatar, with players travelling to Doha for LAN stages and grand finals.

Audience

Gen Z, game-day ready

Most players are between 16 and 24, the audience brands find hardest to reach through traditional media. Median age is .

Aged 16–24Players in the two core Gen Z brackets
Under 19Students and teens, a highly engaged school-season audience
Female players of players. A clear growth opportunity for dedicated women's competitions
Competition

8 titles. One arena.

Team titles build from online qualifiers to LAN stages and a live grand final in the Virtuocity arena. Fighting, sports and SSBU titles are played entirely in person, bringing players and fans on site.

Team titles: road to the grand final

OnlineLANGrand final

Arena titles: live on site

VIRTUOCITY
BATTLEGROUND

Qatar 2026 · Partner audience report

Partner with VBG

VBG Qatar 2026 connects brands with a young, multicultural and highly engaged gaming community across Qatar and the GCC: online, on stage and in the arena.

Figures as of 30 September 2026.